SITE:
An ‘accidental’ plaza: the surrounding buildings
here, instead of forming the plaza, instead of carving out the
plaza, just happen to be there on the edge. Below the plaza
is another plaza, an underground plaza, a subway station.
PROPOSAL:
A circle is imposed onto the square; the circle is made up of
interlocking smaller circles; the circles are expanded into
spheres; the spheres function as an open structure-system, a
set of frames for landscape and architecture; the landscape
and architecture rise up through the surrounding buildings;
the plaza swells up out of itself.
The pavement of the plaza is inscribed with a circle, its diameter
as large as the longer length of the plaza; the circle is cut
off by buildings and streets. This large circle is full with
smaller circles, in three sizes, each size a different color
of pavement. Where the smaller circles come up to the edge of
the large circle, the left-over space is covered with grating
and lit from below.
You enter the square, you enter the circle inside the square,
by walking over a void of light.
Embedded within the circles of pavement is a circle of spheres,
above ground and below ground. Where the pavement is cut off
by a sphere, the pavement folds up into a railing wall; in the
left-over spaces between spheres, the wall folds again to make
a bench. You walk between worlds; you sit outside a world, sheltered
by a world above you.
The spheres are open tubular structures, in three sizes, bunched
together and interlocked: one sphere intersects another -- a
sphere above is cradled by spheres below – the spheres
scoop out the ground, they settle underground and bulge up above
the ground. The perimeter of each sphere is a ramp made of grating:
you walk out in the open, you see through to below -- you circle
around each sphere, from top to bottom and from bottom to top
-- you spiral from one sphere, one globe, one world, into another.
The spheres are frames for parks and buildings; the spheres
are an interweaving of free spaces and programmed spaces.
The Parks. These
are the veins, the arteries, of the complex of spheres. The
center of the complex is a large park; it’s as if the
other spheres have burst out of it, as if the other spheres
have revolved away from it in orbit. Intertwined through the
complex, high and low, are small parks and medium-sized parks;
there are more parks than other spheres, the parks pop up in-between
the other spheres. In the middle of each park-sphere is a cluster
of trees, planted in a pyramid of soil that’s suspended
within the tubular structure; it’s as if you’re
climbing the trees: the ramp around the sphere takes you down
to the roots, and up into the foliage -- the inside of the ramp
is bordered by a bench, where you sit inside the foliage, within
the trees. The parks function, on the one hand, as places to
be in, places to meander around and lose yourself in. The parks
function, on the other hand, as places to pass through: as you
spiral around each park, you can spin off onto the sphere that
intersects it – the park is the access into a building,
the free space is the passageway into the programmed space.
The Subway Entrances.
Two of the parks double as entrances to the subway below. On
the surface of each sphere, one triangular section is a blue
wall; a ‘U,’ as large as the wall, is cut out of
the wall: you enter the subway through the subway sign –
an escalator, cutting through the pyramid of soil that holds
the tree, brings you down into the station.
The Parking Garage.
Landschafstrasse turns off into a sphere that functions as a
parking garage. The asphalt street continues up and down the
sphere; it becomes the ramp through the parking garage. The
railing wall of the ramp is mirrored, inside and out; the cars
inside are multiplied in the mirrored walls – the parking
garage, the highest sphere of all, is brought down to size as
its outside walls melt into the reflections of the plaza.
The Market. This
sphere cuts into Weinstrasse, the pedestrian street. From the
ramp that circles the sphere, you make a turn onto grating bridges
that shoot to the center like the spokes of a wheel. Market
stalls and counters line the bridges. Each triangular section
of the sphere, above ground, is equipped with a translucent
fabric shade; the shade is pulled up or down to let in air.
The Theater.
The ramp around this sphere takes you to four theaters, one
above the other; each theater is a different size, filling out
the sphere. From the ramp outside, a door opens inside onto
a ledge around semi-circular seats that step down to a stage.
The shell of the sphere is two-way mirror: during the day, the
exterior surface is reflective; at night, light from within
exposes the theater and makes it glow.
The Aviary.
This sphere is a cage. The ramps of the neighboring parks push
the cage in: it’s as if you’re walking inside the
cage – birds fly around you, above you, under you –
it’s as if you’re walking on air.
The Swimming Pool.
The upper half of the swimming pool is a glass hemisphere; the
swimming pool is climate-controlled. You walk up the ramp to
diving boards at different heights. The pool is a pyramid that
extends down into the subway station; as you walk through the
station, swimming bodies hover above you, like fish in an aquarium.
The Skate-Board Rink.
The skate-board ramps are like slices of a cup within the sphere.
Around the sphere, the grating ramps take you to the entrances
to the skate-board ramps; the entrances are at different heights,
the skate-board ramps are of different lengths, you choose the
one with just the right degree of difficulty. The skate-board
ramps are translucent fiberglass; from behind, the skaters are
ghosts swooping down the ramps and rising up on the other side.
The rink is suspended above other spheres; the skate-boarders
fly off into the sky.
The Service Areas.
Where two spheres interlock, the space shared by each is closed
up with frosted glass. The space functions as a service area
for the adjoining spheres: at the market, for example, it might
be a storage room – at the parking garage, it’s
the attendant’s office – at the theater, it’s
a backstage area, a dressing-room for actors, a supply-room
for props – at the aviary, it’s the maintenance
room, where food and cleaning-supplies are kept. At least one
floor of each service area is used for toilets. Another floor
might be used as a snack-bar; passers-by take what they buy
here and eat and drink in the parks.
This new plaza, dense with spheres, is a city within the city.
The collision of spheres with the surrounding buildings, the
collision of sphere with sphere, is the collision of town and
country, street and park, architecture and landscape, underground
and overground. You have the world at your feet, and in your
hands; you’re in the middle of multiple worlds, you switch
from world to world, as if on a video screen, as if on a computer
terminal.